Hybrid Exhibition: Akwasi Bediako Afrane
An exhibition featuring Akwasi Bediako Afrane's work that invites visitors to reflect on their relationship with e-waste through memory.
Tasked with designing a temporary exhibition at the Miller Institute for Contemporary Art, I created a series of interactive spaces that invite visitors to engage with forgotten electronics, reflect on their relationship with e-waste, and explore how the artist transforms discarded objects into new artifacts.
Team
Duration
Role
Tools
Individual
4 weeks
Spatial Designer
SketchUp, Illustrator, Photoshop, Procreate, Twinmotion
EXHIBITION OVERVIEW
01. Introduction Space
Visitors are introduced to the artist by interacting with a recreation of his electronic makerspace, browsing scattered notes and images that reflect his creative approach.
02. Reception Desk
Area where staff are available to provide instructions and answer questions about navigating the various spaces.
03. Memory Shelf
Discarded electronics are placed on irregular shelves with instructions and reflective questions. When someone hovers their hand over a shelf, a projection activates and reveals a memory associated with that electronic.
04. Artist's Work
Showcase of one of the artist’s installation works, Random Segments of Codes,
05. TRONS World
A full-room projection creates a cityscape of TRONS, where visitors interact with electronic components to explore how the artist repurposes these materials in his work.
06. Leave a Note
Reflect on their experience and write down piece of memory from the exhibition.
RESEARCH
Research on location of exhibition and artist
Miller ICA, CMU’s contemporary art gallery, is the site I’ll be designing for. With limited space and the artist's room-scale works, deciding what to include and how to divide the gallery space becomes especially important.
I visited the Mattress Factory to see his installation work in person and was inspired by his interest in the connection between people, technology, and the digital world.
TRONS are Afrane’s reimagined electronic components—discarded parts transformed into interactive sculptures.
IDEATION
Sketching interaction ideas to communicate a story of memory and transformation, focusing on creating smooth transitions so the interactions felt connected rather than like separate “stations.”
VISITOR FLOW
sketching layout options while considering how visitors move through the space. Many early versions had walkways that were too narrow, so I rearranged the layout to ensure at least three feet of clearance for accessibility.
SPACE BRANDING
The exhibition explores a circular theme of memory and e-waste, so I developed moodboards and a visual identity that could evoke both nostalgia and reflection. I leaned into cool tones with accents of warm colors.
PROTOTYPE & TEST
explored how the exhibition layout by modeling in SketchUp, testing interaction scale through projections, and prototyping circuits to quickly gauge feasibility of interactions.
PHYSICAL MODEL
visualize the layout and scales
REFLECTION
Working on this project was a rewarding experience in reimagining a traditional gallery into a series of interactive spaces that tell the story of the artist’s work. I learned the importance of finding a balance between creativity and practicality, such as designing interactions that feel intuitive without relying on written instructions. This project also reminded me that spatial design is not just about shaping the space itself, but about designing for the people who move through it!