BEATS
Beats is an immersive light experience that shapes time by the rhythm of your heartbeat.
Visitors are surrounded by a full-room projection that responds to their real-time heartbeats. It invites them to explore how we perceive and experience the passage of time, where each person's rhythm offers a different sense of time passage. Each beat becomes a moment preserved, forming a timeline that is entirely your own. This serves as a reminder that time is not just something we observe but something we live and experience.
Individual
6 weeks
Spatial Designer
Touch Designer, After Effects, Premiere Pro, Illustrator, Figma


As the visitor steps into the space, their pulse brings the room to life by sending ripples of light particles across the floor with each pulse. The floor projection follows the visitor throughout the space.

The wall projection responds to changes in the visitor's heart rate, creating glowing spheres that reflect current beats per minute (bpm). Each sphere becomes a visual mark of the moment, forming a chain that records time.

Visitors become part of a growing archive of heartbeats. Each person's chain of beats, represented in a different color, becomes a collective memory of time.

The journey concludes with a personalized physical printout that summarizes the visitor's personal recording of time.
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I explored a multi-user experience where sound-reactive visuals follows visitors throughout the space.
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Linking Arduino input to TouchDesigner to generate a pulsing floor pattern, later refining it into a wireless system for greater flexibility.

Particle spheres created in TouchDesigner react to heart rate input, turning BPM into a visual representation of time.

Made sure to test the projections throughout the process to get a better sense of colors, scale, and overall experience.

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The printout includes each visitor’s average BPM, heart rate data, date of visit, and total beats recorded during their time in the showroom. The two-layer design reinforces the concept: background particles represent the flow of time, while the cut-outs frame its passage.
BEATS is the first full scale experience that I have worked on, which involved an incredible amount of concepting, prototyping, user testing, and troubleshooting many many technical difficulty. Being in the process of making the concept becomes a full scale expereince was a wonderful learning opportunity.