Pop Up Experience for Patagonia
Creating a low-friction first step into their action community.
Through on-site gear borrowing, quick sign-ups for guided activities, and a community story display, the hub helps visitors engage directly with Patagonia’s values. It also provides a clear continuation path into broader initiatives, including Patagonia Action Works and community events.
Individual
8 weeks
Brand Experience Designer
Rhino, Blender, Photoshop, Lightroom, Illustrator, physical fabrication
Patagonia’s mission attracts people who align with its values, yet many don’t know how to turn that alignment into a first step. Patagonia offers pathways like Patagonia Action Works and community events, yet they’re often easiest to navigate for those already connected to environmental communities.
How might we design a first-time experience that makes participation clear and repeatable?
Patagonia Action reduces friction at the starting point and frames action as something anyone can start—without prior experience or an existing community.


The first phase of this project focused on understanding Patagonia at its core—including its tone of voice, audience, mission, competitors, and customer touchpoints—in order to identify a clear opportunity for a pop-up experience.
full research can be found here
Students
Young professionals
Outdoor enthusiast
Aged 18–35
Local regulars who’ll try new outdoor activities or bring friends
Individuals and families near the site
A lively area known for its restaurants, shops, and scenic river trail. It’s a already natural gathering place for people who bike, kayak, and explore the outdoors. The structure integrates the river into the experience, and future versions would adapt to local environments while maintaining the same spirit of connection and adventure.

This project has been one of my favorite one so far. It really pushed me to think about how a brand’s story can translate into a spatial experience. Through brand research, insight finding, refining user journeys, and practicing client-facing presentations, I grew a lot as a designer. It taught me how to balance storytelling and audience engagement, and on the more chaotic side... I learned how to sew for the first time and built a tent model in two days, which felt a little ridiculous but also very fun!